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- # THIS SCRIPT WAS GENERATED ON 03-20-1996 AT 19:26:18
- world E # Endgame
- room A
- nodeview 99
- # SCRIPT VERSION: 24.3
-
- # PUZZLES
- puzzle:21251 { # E World Ambient Sound_play
- criteria {
- [21536] = 0 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
- [4212] = 1
- [21495] = 1 # E World Ambient Sound_load
- [4188] = 6
- [67] = 0
- }
- criteria {
- [21536] = 0 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
- [21495] = 1 # E World Ambient Sound_load
- [4212] = 1
- [4188] = 6
- [67] = 1
- }
- criteria {
- [21536] = 0 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
- [67] = 2
- }
- results {
- action:assign(21533, 0) # EG World Ambient Snd Play
- action:assign(21535, 0) # E No Ambient Music pzl
- action:crossfade(0 21534 0 100 0 0 2000)
- action:stop(21534)
- background:music:21252(1 e000h1tc.raw 1)
- }
- flags {
- ONCE_PER_INST
- DO_ME_NOW
- }
- }
- puzzle:21495 { # E World Ambient Sound_load
- criteria {
- [67] = 0
- }
- criteria {
- [67] = 1
- }
- results {
- action:assign(4188, 6)
- action:assign(4212, 0)
- action:assign(4234, 0)
- action:assign(4235, 0)
- }
- flags {
- ONCE_PER_INST
- }
- }
- puzzle:21530 { # VENUS Key
- criteria {
- [21531] ! 1 # VENUS Key_bg_task
- [8] = 191
- [58] = 1
- }
- results {
- action:assign(8, 0)
- action:assign(21530, 0) # VENUS Key
- background:music:21531(1 u000hqtc.raw 0)
- }
- flags {
- ONCE_PER_INST
- }
- }
- puzzle:21532 { # Reset Venus Key
- criteria {
- [8] = 191
- [58] ! 1
- }
- criteria {
- [21531] = 1 # VENUS Key_bg_task
- [8] = 191
- }
- results {
- action:assign(8, 0)
- action:assign(21532, 0) # Reset Venus Key
- }
- flags {
- ONCE_PER_INST
- }
- }
- puzzle:21533 { # EG World Ambient Snd Play
- criteria {
- [21536] = 1 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
- [4212] = 1
- [21495] = 1 # E World Ambient Sound_load
- [4188] = 6
- [67] < 2
- }
- criteria {
- [21536] = 1 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
- [67] = 2
- }
- results {
- action:assign(21251, 0) # E World Ambient Sound_play
- action:assign(21535, 0) # E No Ambient Music pzl
- action:crossfade(0 21252 0 100 0 0 2000)
- action:stop(21252)
- background:music:21534(1 e000h2tc.raw 1)
- }
- flags {
- ONCE_PER_INST
- DO_ME_NOW
- }
- }
- puzzle:21535 { # E No Ambient Music pzl
- criteria {
- [21536] = 2 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
- }
- results {
- action:assign(21251, 0) # E World Ambient Sound_play
- action:assign(21533, 0) # EG World Ambient Snd Play
- action:crossfade(0 21252 0 100 0 0 2000)
- action:stop(21252)
- action:crossfade(0 21534 0 100 0 0 2000)
- action:stop(21534)
- }
- flags {
- ONCE_PER_INST
- DO_ME_NOW
- }
- }
-
- # CONTROLS
- # state 21536 has been reserved as a global variable (G_E Ambient Snd state (0=endgame, 1=reward, 2=none))
-
- # AUTO-BACKWARDS PUZZLES AND CONTROLS
-